One of the most celebrated artists of the new generation in Russia, Kirill Makarov, uses the traditional technique of figurative painting as well he explores such media as ultraviolet print, augmented reality, and a video game.
"Despite the fact that the result of Makarov's artistic explorations is still painting, it is also preceded by practices beyond the classical approach to creating paintings. For a long time, the artist's imagination was occupied by experiments reimagining the cannons of painting. He explored the question of adapting it to the current reality, an era when political and social transformations are in a wandering state," writes Andrei Miziano, curator.
Makarov's experiments lead to his sketches carrying not his lack of knowledge of the human anatomy or the basics of academic drawing, but the principles of computer modelling of the human body. Transferring the graphic images from a flat surface of the canvas or a piece of paper into 3D of a videogame makes the previously dynamic and energetic image dead and lifeless, but still functional and giving more interpretation with motion.
His works are devoted to the idea of subjective experience of presence, kinesthetic and non-kinesthetic affection, that a viewer perceives while interaction with a piece and that Makarov is researching not only in painting, but also through a videogame, that is used "as something like a workbench where the composition is being build".
The narratives of his paintings are composed of the photographs, taken during meetings, walks, sudden events, and 3d-objects that were modulated of those photographs, arranged in the videogame and then placed on the canvases. Hence, the videogame stays beyond the frame but turns out to be a metaproject effecting the whole series of works.